Checkers
Checkers
Overview
Checkers (also known as Draughts) is a strategic game with roughly 5 × 10^20 possible positions—far too many to evaluate exhaustively. Here we use alpha-beta pruning, which reduces computation without sacrificing optimality.
Rules
- Players move diagonal pieces forward
- Capture opponent pieces by jumping over them
- Reach the opposite end to become a “king” (moves in any diagonal direction)
- First player to eliminate all opponent pieces wins
Alpha-Beta Pruning
Alpha-beta pruning eliminates branches of the game tree that cannot affect the final decision:
alphaBeta(position, depth, alpha, beta, isMaximizing):
if depth == 0 or position is terminal:
return evaluate(position)
if isMaximizing:
maxValue = -∞
for each move in position:
value = alphaBeta(nextPosition, depth-1, alpha, beta, false)
maxValue = max(maxValue, value)
alpha = max(alpha, value)
if alpha >= beta:
break // Beta cutoff
return maxValue
else:
minValue = +∞
for each move in position:
value = alphaBeta(nextPosition, depth-1, alpha, beta, true)
minValue = min(minValue, value)
beta = min(beta, value)
if alpha >= beta:
break // Alpha cutoff
return minValue
Optimizations
- Move Ordering: Evaluate promising moves first to maximize cutoffs
- Transposition Tables: Cache previously evaluated positions
- Opening Books: Pre-computed optimal moves from the starting position
- Endgame Tablebases: Perfect play when few pieces remain
Complexity
- Search Depth: 10-12 plies (half-moves) with alpha-beta pruning
- Speedup: Alpha-beta typically searches 100-1000x fewer positions than minimax
- Branching Factor: ~8 legal moves per position
Interactive Demo
Challenge the AI in a game of checkers:
Checkers Game
Click a piece to select it, then click a destination to move. Red pieces are yours, black are the AI's.
Implementation Notes
A complete checkers engine requires:
- Move validation and jumping logic
- King promotion
- Forced capture rules
- Endgame evaluation heuristics
Code on GitHub
View the full checkers implementation with move ordering strategies and alpha-beta optimization.
Next Steps
Continue to Connect-4 to explore transposition tables and killer move heuristics for even more efficient search.